 |
Private Control Panel |
|
New Users: Register (For Free!)
Registered Users: Log in to check your inbox and see attached files.
|
|
|
|
| Author |
Message |
Chicken+Ribs_Combo OutOfHell.Net Network Member
Joined: 05 Apr 2004 Posts: 631
|
|
| Back to top |
|
 |
Trogdor
Joined: 12 Apr 2004 Posts: 62 Location: Canada BC
|
Posted: Wed Oct 20, 2004 6:50 pm Post subject: |
|
|
I'm speechless!
dsjaudhaureh3ruhwer
This looks awesome!!!
And to actually think, Doom 3 was, 'IN MY OPINION', going to be the scariest game of the year... Wow... I'm scared just watching you run through the level's. The textures, and the models are frickin sweet!
The level designs look very awesome, close corners in the train yard would make me be taking long breaks from that game. (I can only withstand so much terror in an hour).
Can't wait.
Best mod I've seen yet.
_________________ When you do good in Unreal Tournament it says "Godlike".
When you do good in Quake3 it says "Excellent".
When you do good in Counter-Strike it says "Kicked by Console". |
|
| Back to top |
|
 |
Mr.Kadish
Joined: 15 Oct 2004 Posts: 25
|
|
| Back to top |
|
 |
Mr.Kadish
Joined: 15 Oct 2004 Posts: 25
|
Posted: Thu Oct 21, 2004 12:23 am Post subject: |
|
|
Ok got it...Lookin' sexy
You coulda gone with a cool Nine in nails type soundtrack (that's what ill probably be using to go with the Killing Floor trailers...) but, the eerie silence is very cool.
_________________ http://www.killingfloor.freedomsnet.net/ |
|
| Back to top |
|
 |
Zero Pike
Joined: 15 Oct 2004 Posts: 10
|
Posted: Thu Oct 21, 2004 8:47 am Post subject: |
|
|
Well just seen the flick.
First off is man why are you not hired out to somebody for your work yet? I mean all the stuff you put into this game is just insane. I mean how do you do it? Maybe I have to be at the map editor and place all the monsters and such, before I wouldn 't be freaked out as much as somebody doing it for the first time.
That one where you went into the cardboard box room and looked back at the doorway and seen a zombie just slam another zombie into the ground is just fantastic as a freak-out session. I liked that very much.
I still don't fully agree with the texture use. It doesn't make sense. But what it definitly does do is atmosphere. Adds to the scarry factor. but bombs the Real factor. Its a trade off but it seems to work here.
I'm liking it.
One thing though on the basketball court scene, there were two groups of zombies. One staring off into space and the other chasing you into the corner. I would think zombies starring off into space would not be part of your design would it?
_________________
"If I knew you could have just called the cops on him I would have done it years ago. Officer, theres a man in a butterfly suit shooting my robot with a laserbeam." |
|
| Back to top |
|
 |
fluffy
Joined: 03 Oct 2004 Posts: 129
|
Posted: Thu Oct 21, 2004 1:41 pm Post subject: |
|
|
You must be incredibly proud chicken+ribs. It’s absolutely beautiful!
I’m thinking that I might need to call some friends over before I can start playing.
Excited isn’t a strong enough word for me right now.
|
|
| Back to top |
|
 |
Trogdor
Joined: 12 Apr 2004 Posts: 62 Location: Canada BC
|
Posted: Thu Oct 21, 2004 11:21 pm Post subject: |
|
|
| Zero Pike wrote: | Well just seen the flick.
First off is man why are you not hired out to somebody for your work yet? I mean all the stuff you put into this game is just insane. I mean how do you do it? Maybe I have to be at the map editor and place all the monsters and such, before I wouldn 't be freaked out as much as somebody doing it for the first time.
That one where you went into the cardboard box room and looked back at the doorway and seen a zombie just slam another zombie into the ground is just fantastic as a freak-out session. I liked that very much.
I still don't fully agree with the texture use. It doesn't make sense. But what it definitly does do is atmosphere. Adds to the scarry factor. but bombs the Real factor. Its a trade off but it seems to work here.
I'm liking it.
One thing though on the basketball court scene, there were two groups of zombies. One staring off into space and the other chasing you into the corner. I would think zombies starring off into space would not be part of your design would it? |
About the realism... You mean to tell me, demons rising out of hell, and plaguing a city is realistic? Who said movies, or games NEED to be realistic.
Here, I got an idea... So these demons come in, and while f***ing up the city's people, they decide to redecorate the entire city, to make it look the way they like it. You know, get some good old fashioned paint out, paint over all the houses, rust the place up a bit! Just to make themselves at home, cause, well, they know they're gonna be there for a while...
_________________ When you do good in Unreal Tournament it says "Godlike".
When you do good in Quake3 it says "Excellent".
When you do good in Counter-Strike it says "Kicked by Console". |
|
| Back to top |
|
 |
Zero Pike
Joined: 15 Oct 2004 Posts: 10
|
Posted: Fri Oct 22, 2004 6:26 am Post subject: |
|
|
I guess it would be safe to say. I'm just voicing my opinion about something which has been pissing off to such an extreme level that I need to complain about it.
Which is the fact that there hasn't been a single realistic zombie game. And that it would please me greatly to no extent to have a real as life zombie game.
But to your point this game doesn't really feature demons. it features multiple zombie creations. and maybe a demon or two, if C+R keeps his monster web pages up to date. I dunno, fine. When dealing with me and my posts. Just accept the fact I want uber-realism over atmosphere. Its just the way I am. Good lord, I had a big enough problem playing Far Cry and dealing with those decaying textures...
Boy that would be cool though. Zombies, real as current life city/country, make it an MMO.... Ohh yeah I like the sounds of that.
_________________
"If I knew you could have just called the cops on him I would have done it years ago. Officer, theres a man in a butterfly suit shooting my robot with a laserbeam." |
|
| Back to top |
|
 |
falk
Joined: 22 Oct 2004 Posts: 6
|
Posted: Fri Oct 22, 2004 4:40 pm Post subject: Kudos! |
|
|
After watching Dawn of the Dead a while ago, and Resident Evil 2 now just recently, i ve been browsing the web to see if there s gonna be a game that captures that feeling...... and to my surprise it comes in the form of a mod for good old UT!~
watched the trailer now too and can just say, outstanding work!~ It's really looking fantastic and so do the gameplay concepts outlined on the page, can't wait to give it a try The one thing that disappoints me just a lil is that there won't be any "headshots", but ah can live with that hehe.
|
|
| Back to top |
|
 |
Mr.Kadish
Joined: 15 Oct 2004 Posts: 25
|
Posted: Fri Oct 22, 2004 6:05 pm Post subject: |
|
|
| Quote: | | Which is the fact that there hasn't been a single realistic zombie game. And that it would please me greatly to no extent to have a real as life zombie game |
A "realistic" game about the walking dead ?
[/quote]
_________________ http://www.killingfloor.freedomsnet.net/ |
|
| Back to top |
|
 |
davd_bob Confused BP6.Com Member
Joined: 13 Feb 2004 Posts: 1086 Location: Houston, TX
|
Posted: Fri Oct 22, 2004 6:56 pm Post subject: |
|
|
Zero Pike,
Let us know where we can go and actually see real live (or even dead) zombies and demons. We will get a plane ticket for C&R Combo so he can go and actually meet and kill a few in real life. Then he can make the improvements you are suggesting from actual experience.
C&R Combo,
Great work.
_________________ There are *almost* no bad BP6s. There are mostly bad caps.
No BP6s remaining
Athlon 2800
Sempron 2000
ViaCPU laptop with Vista.(Works great after bumping ram to 2Gig)
P-III 850@100 |
|
| Back to top |
|
 |
Zero Pike
Joined: 15 Oct 2004 Posts: 10
|
Posted: Fri Oct 22, 2004 7:39 pm Post subject: |
|
|
Ok let me lay it out for you as you seem to have absolutly no idea how to go about anything I'm trying to point too. Hell unless your living in a wooden shack in the middle of the forest, then imagine where ever you live right now whichever city/County/State. became zombie infested. Like in say the original Night of the Living dead.
There you go, thats it. Thats the kind of zombie game I want. How hard of an idea is this for some of you to understand? No textures from Cherynoble, No demons from hell, no friggin plot devices, like Police barricades and everybody already dead. Maybe I'm asking too much in this idea? Good lord maybe I should go start a friggin mod which does this. I'm not pointing your mod out alone here C+R, but those are standard plot devices. Resident Evil the game uses all of them except the hell part.
_________________
"If I knew you could have just called the cops on him I would have done it years ago. Officer, theres a man in a butterfly suit shooting my robot with a laserbeam." |
|
| Back to top |
|
 |
Mr.Kadish
Joined: 15 Oct 2004 Posts: 25
|
Posted: Fri Oct 22, 2004 9:33 pm Post subject: |
|
|
I see the statement you're trying to make , but these plot devices exist for a reason.
Blockades to stop the player? Im sorry , but under current technlology, making an entire city acessable to the player is just ridiculous...and would lengthen development time ten fold while making the game totally lose focus. Realistic that you can go anywehre? Maybe. But is it viable? No.
Everyone starts out dead? Not necessary, really, but it's just a hell of a lot scarying when it's only you. This is a developer's decision, and it suits single player pretty well. In killing floor, you will have your MP survivor team to give you support against the undead force...because this idea just works better for an MP game that is willing to sacrifice loneliness and terror for tension and action.
Anyway, things are usually done for a reason, though i understand your yearning for one of the more "old school" classic approaches to zombie action ... however, understand that the current limitations of development skill , time, and technology might just make such a game look very cheesy and campy rather than terrifying or exciting. Im sure it could be done, granted, but the Residnent evil / Silent hill look is pretty popular and I think it's just such an alluring visual palette that it's hard to refuse.
_________________ http://www.killingfloor.freedomsnet.net/ |
|
| Back to top |
|
 |
Chicken+Ribs_Combo OutOfHell.Net Network Member
Joined: 05 Apr 2004 Posts: 631
|
Posted: Fri Oct 22, 2004 11:02 pm Post subject: |
|
|
Thanks for your kind words everyone! Please do remember though, that this is just an early trailer, something that will give you an idea of what to expect. Massive tweakage will still be applied, so worry not about small details at this point.
I think that Zeropike has some very valid suggestions and points. It just comes down to personal preference really and there's nothing wrong with that. Again about the grimy textures, some people like the far-fetchedness (is that a word?) of the idea while some prefer more believable visuals. I chose to go with the grimy texture idea as stated in another thread but of course that isn't the only way to do it. Mr.Kadish has been able to sum up almost everything I wanted to say. (Which is kinda freaky;) )
I do understand your point Zeropike about having a zombie game where it occurs in present day with more believable visuals where we deal with survival against hordes of zombies. Of course I would never be able to make a zombie game to please everybody because I'm not a mind reader. The only thing I can do is create an experience that's horrific to me and how I see it. I've met many people that have suggested that it would be so cool to get a couple buddies, grab some sniper rifles, hole up in some building and just kill hordes of zombies trying to get in. Sure that's a cool idea, but it's not what I have always considered freaky about the whole zombie apocalypse thing. To me, I always imagined that being all alone in a city full of flesh-eating creatures was a horrific thing. This is why I chose the locations that I did. A lonely forest, abandoned trainyards, decaying industrial areas full of empty buildings. This is all supposed to make you feel alone and isolated. I chose the the setting, the creatures, the visual style, the sound effects and the gamestyle on purpose.
Before I started work on this project, I had a slew of different ideas to implement. I started out wanting to make a co-op sort of game, where you had to eat on a day to day basis, secure places to live and weapons to fight off just pure zombies. I also made it work to a point, where ANY door/window could be broken down and any building could be entered. I also wanted some sort of random zombie skin generator so that you would never see the same one too often. These were valid ideas, and I thought they were great. The problem came in proper implementation.
I quickly discovered that some things are do-able while others are not. As a result, limits have to be put on the game on what you can and can't do. Some things sound great on paper but don't pan out well during gameplay. Ideas get cut, you keep some things, you throw some away, you restructure others. If I didn't make these decisions early on, I'd still be at the drawing board today, using every idea and suggestion that came across me. At the end of the day, the only thing I can do is present you with what's in my head and hope it appeals to people.
|
|
| Back to top |
|
 |
Trogdor
Joined: 12 Apr 2004 Posts: 62 Location: Canada BC
|
Posted: Sat Oct 23, 2004 2:02 am Post subject: |
|
|
| Zero Pike wrote: | Ok let me lay it out for you as you seem to have absolutly no idea how to go about anything I'm trying to point too. Hell unless your living in a wooden shack in the middle of the forest, then imagine where ever you live right now whichever city/County/State. became zombie infested. Like in say the original Night of the Living dead.
There you go, thats it. Thats the kind of zombie game I want. How hard of an idea is this for some of you to understand? No textures from Cherynoble, No demons from hell, no friggin plot devices, like Police barricades and everybody already dead. Maybe I'm asking too much in this idea? Good lord maybe I should go start a friggin mod which does this. I'm not pointing your mod out alone here C+R, but those are standard plot devices. Resident Evil the game uses all of them except the hell part. |
What you're asking for is a completely different game. You wan't no demons, no this, no that, only zombies, no barracades, etc... This isn't the game you're looking for. As far as only having zombies walking around, with no barracades, and no limits, and a plain looking city... Well, that would be damn boring. The game would get so confusing, and repetitive within minutes. If everyone wanted to walk around in a normal looking city, with hoards of creatures harrassing you, you'd go to downtown vancouver. By the way, there's nothing realistic about the undead walking around, so try to get off the topic of the game looking realistic.
And as I see it, the game's called out of hell, so there must be some connection with demons, and creatures coming from hell. How do you get from hell you ask? Well, it would involve breaking through the earth we walk on. During this whole process, don't you think there would be a possibility that some of this mega heat, and destruction of earth, would cause some minor damage to buildings?
Ah, yes!! Trogdor's right! The game's now 'realistic'
_________________ When you do good in Unreal Tournament it says "Godlike".
When you do good in Quake3 it says "Excellent".
When you do good in Counter-Strike it says "Kicked by Console". |
|
| Back to top |
|
 |
fluffy
Joined: 03 Oct 2004 Posts: 129
|
Posted: Sat Oct 23, 2004 4:23 am Post subject: |
|
|
Um, this is going on in circles. It all boils down to differences in taste. I think Zero Pikes opinion is easy to understand though and I would love to see a different game apply this style too. I like the real but desolated feeling in 28 days later as an example. Anyhow, won't you agree that it would be something quite far away from OoH? I vote end of this discussion.
|
|
| Back to top |
|
 |
falk
Joined: 22 Oct 2004 Posts: 6
|
Posted: Sat Oct 23, 2004 5:15 am Post subject: re |
|
|
yah well , Zero Pike, as others have put forth, what you are asking for is a completely different game. It's kinda like walking in on the UT2004 Devs and telling them how a "shooter game" "HAS" to have a realistic damage model and realistic weapons and realistic environment and real world equipment, and maps several square miles huge...... it's a totally different concept, but that doesn't make UT as it is right now a bad game. Quite the contrary, for a lot of people it's exactly what they are looking for and it's tons of fun!
There's tons of mods in semi limbo with unimplementable ideas being put forth and thrown away and the mod never getting anywhere,...... Chicken Ribs here seems to have a pretty clear vision of what he wants and lots of people looking forward to what he creates too! and woha! he s even almost done already! That gotta count for something too eh? wether you agree with his vision or not;) .....some people might actually say it's kinda refreshing to not get exactly the same "ol zombie cra*" in every game icon_wink.gif - i am gonna miss headshots tho /sigh /chuckle , no biggie icon_wink.gif
i hope someone makes a game how you envision it that makes you perfectly happy someday! and if not, there s always the option of pulling up the editor yourself o course!~
|
|
| Back to top |
|
 |
falk
Joined: 22 Oct 2004 Posts: 6
|
Posted: Sat Oct 23, 2004 5:31 am Post subject: |
|
|
P.S. Half Life 2 is gonna have zombies too! but not real alien zombie ones lol
hope that last post wasn t too harsh so i just wanted to add....it's not like i don't aknowledge your idea of how the perfect zombie game would look and play, ... i for one would love to see a lot of completely different games too, like Dawn of the Dead inspired with thousands of zombies on the screen and ammo being limited while having to get from one point of the city to another, survive, interact with npcs, maybe even npcs who help in combat with a lil story meshed in while they all try to get out of the city.... then one gets bitten hehe, well... 1000s zombies aren t gonna happen with todays tech so i m gonna have to wait still can't wait to play OoH tho hehe
|
|
| Back to top |
|
 |
falk
Joined: 22 Oct 2004 Posts: 6
|
Posted: Sat Oct 23, 2004 5:32 am Post subject: |
|
|
| argh double post lol
|
|
| Back to top |
|
 |
Zero Pike
Joined: 15 Oct 2004 Posts: 10
|
Posted: Sat Oct 23, 2004 6:37 am Post subject: |
|
|
Geez, C+R where do you keep your extra Flame proof suits? wow.
Well I think that when I do get Half Life 2 I'm going to load up the map editor and see what I can do to make the kind of zombie game I want. happen.
And I'm kinda thinking I'll play around with the BF map editor. Minus the textures and models thats needed, but change the one teams weapons to knife only, change AI team ratio to have 60 vs you and 3 AI mates. And bingo, wide area zombie infestation with vehicles.
Don't get me wrong I'm definitly playing Out of Hell here, looks fantastic. Just not MY wanted/desired zombie game.
_________________
"If I knew you could have just called the cops on him I would have done it years ago. Officer, theres a man in a butterfly suit shooting my robot with a laserbeam." |
|
| Back to top |
|
 |
fluffy
Joined: 03 Oct 2004 Posts: 129
|
Posted: Sat Oct 23, 2004 1:17 pm Post subject: |
|
|
*hands zero pike a gasoline drenched vest
Actually, I posted because I thought people repeated their disagreement with your ideas mate.
I hope it didn't come out wrong as a negative post.
|
|
| Back to top |
|
 |
Chicken+Ribs_Combo OutOfHell.Net Network Member
Joined: 05 Apr 2004 Posts: 631
|
Posted: Sat Oct 23, 2004 5:59 pm Post subject: |
|
|
'i am gonna miss headshots tho'
The main reason I did this was to take out the whole '15 bullets = 15 dead zombies' idea. Zombies have become too much of a joke. Slow, dumb, easy to kill. How in the heck can you kill something that feels no pain, and is already dead? This time, you will cringe everytime you see one, and you won't want to fight them, that's the point. This game is hard, but only if you choose to play it the way it wasn't meant to be played. On another point, the main character has very little weapons training. I always found it silly how easy it was to do headshots in games, with the exception of REmake which seemed random (And even they had high weapons training) Isn't it kinda weird how the main charcter in games is usually some nobody, who is thrust into this sort of situation and somehow has the ability to shoot something the size of a cantaloupe from 30 feet away with no weapons training, all the while maintaining perfect composure against something like a mass of undead creatures slowly closing in on him/her? If this were to ever happen, I definately wouldn't get a bat or something and go to town on all these monsters. I'd probably cower away in some attic and only go out to find food.
|
|
| Back to top |
|
 |
Digital_Death
Joined: 23 Oct 2004 Posts: 1
|
Posted: Sat Oct 23, 2004 6:51 pm Post subject: |
|
|
LOL me too C&R!!!
As my 1st post just wanted to say the trailer was great and I can't wait to get my ass kicked by some of the scariest looking zombies I've seen in a game.
Keep up the good work!!!
|
|
| Back to top |
|
 |
falk
Joined: 22 Oct 2004 Posts: 6
|
Posted: Sun Oct 24, 2004 7:20 am Post subject: re |
|
|
/em plays with matchbox and drops it... oups.. LOL jk~
alright i understand your reasoning on headshots now, and am looking forward to a different approach to a zombie game too!~
i'm still gonna miss shooting zombies in the head! prolly just the same as Zero Pike is gonna miss realistic textures;) but it seems like we both agree that we are gonna love OoH anyways hehe
|
|
| Back to top |
|
 |
falk
Joined: 22 Oct 2004 Posts: 6
|
Posted: Sun Oct 24, 2004 7:21 am Post subject: re |
|
|
| Edit: argh.... ah hate double posting, sorry!~
|
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
|
|